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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataInterfaceGrid3DColle-
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceGrid3DCollection.h |
| Include | #include "NiagaraDataInterfaceGrid3DCollection.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceGrid3DCollection.cpp |
UFUNCTION (BlueprintCallable, Category=Niagara,
Meta=(DeprecatedFunction, DeprecationMessage="This function has been replaced by object user variables on the emitter to specify render targets to fill with data."))
virtual bool FillVolumeTexture
(
const UNiagaraComponent * Component,
UVolumeTexture * dest,
int AttributeIndex
)
Remarks
Fills a texture render target 2d with the current data from the simulation #todo(dmp): this will eventually go away when we formalize how data makes it out of Niagara #todo(dmp): reimplement for 3d