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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraDataInterfaceGrid2DCollection
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceGrid2DCollection.h |
Include | #include "NiagaraDataInterfaceGrid2DCollection.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceGrid2DCollection.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;Niagara,
Meta&61;&40;DeprecatedFunction, DeprecationMessage&61;"This function has been replaced by object user variables on the emitter to specify render targets to fill with data."&41;&41;
virtual bool FillTexture2D
&40;
const UNiagaraComponent &42; Component,
UTextureRenderTarget2D &42; dest,
int AttributeIndex
&41;
Remarks
Fills a texture render target 2d with the current data from the simulation #todo(dmp): this will eventually go away when we formalize how data makes it out of Niagara