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Data Interface that can be used to query collision related data, like geometry traces or sampling the depth buffer.
| Name | UNiagaraDataInterfaceCollisionQuery |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceCollisionQuery.h |
| Include Path | #include "NiagaraDataInterfaceCollisionQuery.h" |
Syntax
UCLASS (EditInlineNew, Category="Collision", Meta=(DisplayName="Collision Query"), MinimalAPI)
class UNiagaraDataInterfaceCollisionQuery : public UNiagaraDataInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNiagaraNotifyOnChanged → UNiagaraDataInterfaceBase → UNiagaraDataInterface → UNiagaraDataInterfaceCollisionQuery
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNiagaraDataInterfaceCollisionQuery
(
const FObjectInitializer& ObjectInitializer |
NiagaraDataInterfaceCollisionQuery.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CriticalSection | FCriticalSection | NiagaraDataInterfaceCollisionQuery.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TraceChannelEnum | UEnum * | NiagaraDataInterfaceCollisionQuery.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PerformQueryAsyncCPU
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceCollisionQuery.h | ||
void PerformQuerySyncCPU
(
FVectorVMExternalFunctionContext& Context |
VM functions. | NiagaraDataInterfaceCollisionQuery.h |
Overridden from UNiagaraDataInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AppendCompileHash
(
FNiagaraCompileHashVisitor* InVisitor |
Allows the generic class defaults version of this class to specify any dependencies/version/etc that might invalidate the compile. | NiagaraDataInterfaceCollisionQuery.h | |
virtual bool CanExecuteOnTarget
(
ENiagaraSimTarget Target |
NiagaraDataInterfaceCollisionQuery.h | ||
virtual void DestroyPerInstanceData
(
void* PerInstanceData, |
Destroys the per instence data for this interface. | NiagaraDataInterfaceCollisionQuery.h | |
virtual void GetAssetTagsForContext
(
const UObject* InAsset, |
Method to add asset tags that are specific to this data interface. | NiagaraDataInterfaceCollisionQuery.h | |
virtual void GetCommonHLSL
(
FString& OutHLSL |
Allows data interfaces to provide common functionality that will be shared across interfaces on that type. | NiagaraDataInterfaceCollisionQuery.h | |
virtual bool GetFunctionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
NiagaraDataInterfaceCollisionQuery.h | ||
virtual void GetParameterDefinitionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
NiagaraDataInterfaceCollisionQuery.h | ||
virtual void GetVMExternalFunction
(
const FVMExternalFunctionBindingInfo& BindingInfo, |
Returns the delegate for the passed function signature. | NiagaraDataInterfaceCollisionQuery.h | |
virtual bool HasPostSimulateTick() |
NiagaraDataInterfaceCollisionQuery.h | ||
virtual bool HasPreSimulateTick() |
NiagaraDataInterfaceCollisionQuery.h | ||
virtual bool InitPerInstanceData
(
void* PerInstanceData, |
Initializes the per instance data for this interface. | NiagaraDataInterfaceCollisionQuery.h | |
virtual int32 PerInstanceDataSize () |
Returns the size of the per instance data for this interface. | NiagaraDataInterfaceCollisionQuery.h | |
virtual bool PerInstanceTick
(
void* PerInstanceData, |
Ticks the per instance data for this interface, if it has any. | NiagaraDataInterfaceCollisionQuery.h | |
virtual bool PerInstanceTickPostSimulate
(
void* PerInstanceData, |
NiagaraDataInterfaceCollisionQuery.h | ||
virtual bool PostSimulateCanOverlapFrames () |
When set to true the simulation may not complete in the same frame it started, allowing maximum overlap with the GameThread. | NiagaraDataInterfaceCollisionQuery.h | |
virtual bool RequiresDepthBuffer() |
NiagaraDataInterfaceCollisionQuery.h | ||
virtual bool RequiresGlobalDistanceField() |
NiagaraDataInterfaceCollisionQuery.h | ||
virtual void SetShaderParameters
(
const FNiagaraDataInterfaceSetShaderParametersContext& Context |
Set the shader parameters will only be called if the data interface provided shader parameters. | NiagaraDataInterfaceCollisionQuery.h | |
virtual bool UpgradeFunctionCall
(
FNiagaraFunctionSignature& FunctionSignature |
Allows data interfaces the opportunity to rename / change the function signature and perform an upgrade. | NiagaraDataInterfaceCollisionQuery.h | |
virtual void ValidateFunction
(
const FNiagaraFunctionSignature& Function, |
Validates a function being compiled and allows interface classes to post custom compile errors when their API changes. | NiagaraDataInterfaceCollisionQuery.h |
Overridden from UNiagaraDataInterfaceBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildShaderParameters
(
FNiagaraShaderParametersBuilder& ShaderParametersBuilder |
NiagaraDataInterfaceCollisionQuery.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
NiagaraDataInterfaceCollisionQuery.h |
Protected
Overridden from UNiagaraDataInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetFunctionsInternal
(
TArray< FNiagaraFunctionSignature >& OutFunctions |
NiagaraDataInterfaceCollisionQuery.h |