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Unreal Engine C++ API Reference > Plugins > Niagara
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UNiagaraMergeable
- UNiagaraDataInterfaceBase
- UNiagaraDataInterface
- UNiagaraDataInterfaceAudioSubmix
- UNiagaraDataInterfaceAudioSpectrum
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceAudio.h |
Include | #include "NiagaraDataInterfaceAudio.h" |
Syntax
UCLASS&40;EditInlineNew, Category&61;"Audio", CollapseCategories, Meta&61;&40;DisplayName&61;"Audio Submix"&41;,
MinimalAPI&41;
class UNiagaraDataInterfaceAudioSubmix : public UNiagaraDataInterface
Remarks
Data Interface allowing sampling of recent audio data.
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< USoundSubmix > | Submix | The audio submix where analyzed. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UNiagaraDataInterfaceAudioSubmix
(
const FObjectInitializer& ObjectInitializer |
Overridden from UNiagaraDataInterface
Type | Name | Description | |
---|---|---|---|
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bool | CopyToInternal
(
UNiagaraDataInterface* Destination |
|
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bool | Equals
(
const UNiagaraDataInterface* Other |
Determines if this DataInterface is the same as another. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | BeginDestroy () |
Called before destroying the object. |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |