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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataInterfaceAudioSpectr-
- UObject::PostLoad()
- UNiagaraDataInterface::PostLoad()
- UNiagaraDataInterfaceAudioSubmix::PostLoad()
- UNiagaraDataInterfaceAudioSpectrum::PostLoad()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceAudioSpectrum.h |
Include | #include "NiagaraDataInterfaceAudioSpectrum.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceAudioSpectrum.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.