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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataInterfaceAudioPlayer
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, Category="Audio")
bool bStopWhenComponentIsDestroyed
Remarks
If false then it the audio component keeps playing after the niagara component was destroyed. Looping sounds are always stopped when the component is destroyed.