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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataInterfaceAudioPlayer
Syntax
UPROPERTY&40;EditAnywhere, AdvancedDisplay, Category&61;"Audio"&41;
bool bOnlyActiveDuringGameplay
Remarks
If true then this data interface only processes sounds during active gameplay. This is useful when you are working in the preview window and the sounds annoy you.