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Unreal Engine C++ API Reference > Plugins > Niagara
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UNiagaraMergeable
- UNiagaraDataInterfaceBase
- UNiagaraDataInterface
- UNiagaraDataInterfaceRWBase
- UNiagaraDataInterfaceArray
- UNiagaraDataInterfaceArrayQuat
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceArrayFloat.h |
Include | #include "NiagaraDataInterfaceArrayFloat.h" |
Syntax
UCLASS&40;EditInlineNew, Category&61;"Array", CollapseCategories, Meta&61;&40;DisplayName&61;"Quaternion Array"&41;,
Blueprintable, BlueprintType, MinimalAPI&41;
class UNiagaraDataInterfaceArrayQuat : public UNiagaraDataInterfaceArray
Variables
Functions
Type | Name | Description | |
---|---|---|---|
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TArray< FQuat4f > & | ||
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void | SetVariantArrayData
(
TConstArrayView< TFromArrayType > InArrayData |
|
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void | SetVariantArrayValue
(
int Index, |
Overridden from UNiagaraDataInterface
Type | Name | Description | |
---|---|---|---|
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bool | CopyToInternal
(
UNiagaraDataInterface* Destination |
|
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bool | Equals
(
const UNiagaraDataInterface* Other |
Determines if this DataInterface is the same as another. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Typedefs
Name | Description |
---|---|
FProxyType |