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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataInterface
- UNiagaraDataInterface::UpgradeFunctionCall()
- UNiagaraDataInterfaceIntRenderTarget2D::UpgradeFunctionCall()
- UNiagaraDataInterfaceWater::UpgradeFunctionCall()
- UNiagaraDataInterfaceOcclusion::UpgradeFunctionCall()
- UNiagaraDataInterfaceMeshRendererInfo::UpgradeFunctionCall()
- UNiagaraDataInterfaceAsyncGpuTrace::UpgradeFunctionCall()
- UNiagaraDataInterfaceCamera::UpgradeFunctionCall()
- UNiagaraDataInterfaceLandscape::UpgradeFunctionCall()
- UNiagaraDataInterfaceTexture::UpgradeFunctionCall()
- UNiagaraDataInterfaceSparseVolumeTexture::UpgradeFunctionCall()
- UNiagaraDataInterfaceParticleRead::UpgradeFunctionCall()
- UNiagaraDataInterfaceCollisionQuery::UpgradeFunctionCall()
- UNiagaraDataInterfacePhysicsField::UpgradeFunctionCall()
- UNiagaraDataInterfaceRenderTargetVolume::UpgradeFunctionCall()
- UNiagaraDataInterfaceRenderTargetCube::UpgradeFunctionCall()
- UNiagaraDataInterfaceRenderTarget2DArray::UpgradeFunctionCall()
- UNiagaraDataInterfaceRenderTarget2D::UpgradeFunctionCall()
- UNiagaraDataInterfaceArray::UpgradeFunctionCall()
- UNiagaraDataInterfaceAudioPlayer::UpgradeFunctionCall()
- UNiagaraDataInterfaceGrid2DCollection::UpgradeFunctionCall()
- UNiagaraDataInterfaceGrid3DCollection::UpgradeFunctionCall()
- UNiagaraDataInterfaceSpline::UpgradeFunctionCall()
- UNiagaraDataInterfaceRigidMeshCollisionQuery::UpgradeFunctionCall()
- UNiagaraDataInterfaceSkeletalMesh::UpgradeFunctionCall()
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterface.h |
| Include | #include "NiagaraDataInterface.h" |
virtual bool UpgradeFunctionCall
&40;
FNiagaraFunctionSignature & FunctionSignature
&41;
Remarks
Allows data interfaces the opportunity to rename / change the function signature and perform an upgrade. Return true if the signature was modified and we need to refresh the pins / name, etc.