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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataChannelLibrary > API/Plugins/Niagara/UNiagaraDataChannelLibrary/WriteToNiagaraDataChannel
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannel.h |
| Include | #include "NiagaraDataChannel.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataChannel.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;NiagaraDataChannel,
Meta&61;&40;Keywords&61;"niagara DataChannel", WorldContext&61;"WorldContextObject", UnsafeDuringActorConstruction&61;"true"&41;&41;
static UNiagaraDataChannelWriter &42; WriteToNiagaraDataChannel
&40;
const UObject &42; WorldContextObject,
UNiagaraDataChannelAsset &42; Channel,
FNiagaraDataChannelSearchParameters SearchParams,
int32 Count,
bool bVisibleToGame,
bool bVisibleToCPU,
bool bVisibleToGPU
&41;
Remarks
Initializes and returns the Niagara Data Channel writer to write N elements to the given data channel.