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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataChannelHandler_Gamep-
Description
Generates a map key for the given access context. Each unique key generated will store it's own map entry and spawned FX.
Virtual Inheritance
- UNiagaraDataChannelHandler_MapBase::GenerateKey → UNiagaraDataChannelHandler_GameplayBurst::GenerateKey
| Name | GenerateKey |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannel_GameplayBurst.h |
| Include Path | #include "NiagaraDataChannel_GameplayBurst.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataChannel_GameplayBurst.cpp |
virtual void GenerateKey
(
FNDCAccessContextInst & AccessContext,
FNDCMapKeyWriter & KeyWriter
) const