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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataChannel
- UObject::PostLoad()
- UNiagaraDataChannel::PostLoad()
- UNiagaraDataChannel_Islands::PostLoad()
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannel.h |
| Include | #include "NiagaraDataChannel.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataChannel.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.