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C++ and Blueprint library for accessing array types
| Name | UNiagaraDIRigidMeshCollisionFunctionLibrary |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataInterfaceRigidMeshCollisionQuery.h |
| Include Path | #include "NiagaraDataInterfaceRigidMeshCollisionQuery.h" |
Syntax
UCLASS (MinimalAPI)
class UNiagaraDIRigidMeshCollisionFunctionLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UNiagaraDIRigidMeshCollisionFunctionLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SetSourceActors
(
UNiagaraComponent* NiagaraSystem, |
NiagaraDataInterfaceRigidMeshCollisionQuery.h |
|