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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraComponentRendererPropert-
Syntax
UPROPERTY&40;EditAnywhere, AdvancedDisplay, Category&61;"Component Rendering",
Meta&61;&40;EditCondition&61;"bAssignComponentsOnParticleID"&41;&41;
bool bOnlyActivateNewlyAquiredComponents
Remarks
If true then components will only be activated when newly acquired. e.g. on particle spawn or when the particle enables/disables the component. If false, components will be always kept active while they are used by an enabled particle. This can be useful for component types that can internally activate and deactivate during their lifetimes while still being used by an enabled particle. For example NiagaraComponents that deactivate/reactivate according to scalability settings. This setting is only valid when bAssignComponentsOnParticleID is true.