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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraComponentRendererPropert-
Syntax
UPROPERTY (EditAnywhere, AdvancedDisplay, Category="Component Rendering",
DisplayName="Only Create Components on Particle Spawn",
Meta=(EditCondition="bAssignComponentsOnParticleID"))
bool bCreateComponentFirstParticleFrame
Remarks
If true then new components can only be created on newly spawned particles. If a particle is not able to create a component on it's first frame (e.g. because the component limit was reached) then it will be blocked from spawning a component on subsequent frames.