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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraComponentRendererPropert-
Syntax
UPROPERTY&40;EditAnywhere, AdvancedDisplay, Category&61;"Component Rendering",
DisplayName&61;"Only Create Components on Particle Spawn",
Meta&61;&40;EditCondition&61;"bAssignComponentsOnParticleID"&41;&41;
bool bCreateComponentFirstParticleFrame
Remarks
If true then new components can only be created on newly spawned particles. If a particle is not able to create a component on it's first frame (e.g. because the component limit was reached) then it will be blocked from spawning a component on subsequent frames.