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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraComponentRendererProperties
Syntax
UPROPERTY&40;EditAnywhere, AdvancedDisplay, Category&61;"Component Rendering"&41;
bool bAssignComponentsOnParticleID
Remarks
If true then components will not be automatically assigned to the first particle available, but try to stick to the same particle based on its unique id. Disabling this option is faster, but a particle can get a different component each tick, which can lead to problems with for example motion blur.