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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- USceneComponent::PostLoad()
- UPrimitiveComponent::PostLoad()
- UNiagaraComponent::PostLoad()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h |
Include | #include "NiagaraComponent.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.