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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraComponent
- USceneComponent::OnChildDetached()
- UNiagaraComponent::OnChildDetached()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h |
Include | #include "NiagaraComponent.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp |
virtual void OnChildDetached
&40;
USceneComponent &42; ChildComponent
&41;
Remarks
Called after a child scene component is detached from this component. Note: Do not change the attachment state of the child during this call.