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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraComponent
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h |
| Include | #include "NiagaraComponent.h" |
UFUNCTION (BlueprintCallable, Category=SimCache)
void ClearSimCache
(
bool bResetSystem
)
Remarks
Clear any active simulation cache. When clearing a simulation cache that has been running you may wish to reset or continue, this option is only valid when using a full simulation cache. A renderer only cache will always reset as we can not continue the simulation due to missing simulation data.