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| Name | UNiagaraBakerOutputTexture2D |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraBakerOutputTexture2D.h |
| Include Path | #include "NiagaraBakerOutputTexture2D.h" |
Syntax
UCLASS (Meta=(DisplayName="Texture 2D Output"), MinimalAPI)
class UNiagaraBakerOutputTexture2D : public UNiagaraBakerOutput
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNiagaraBakerOutput → UNiagaraBakerOutputTexture2D
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNiagaraBakerOutputTexture2D
(
const FObjectInitializer& Init |
NiagaraBakerOutputTexture2D.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AtlasAssetPathFormat | FString | When enabled a texture atlas is created | NiagaraBakerOutputTexture2D.h |
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| AtlasTextureSize | FIntPoint | Size of the atlas texture when generating an atlas. | NiagaraBakerOutputTexture2D.h |
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| bExportFrames | uint8 | NiagaraBakerOutputTexture2D.h |
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| bGenerateAtlas | uint8 | NiagaraBakerOutputTexture2D.h |
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| bGenerateFrames | uint8 | NiagaraBakerOutputTexture2D.h |
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| bSetTextureAddressX | uint8 | NiagaraBakerOutputTexture2D.h |
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| bSetTextureAddressY | uint8 | NiagaraBakerOutputTexture2D.h |
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| FramesAssetPathFormat | FString | When enabled each frame will create an asset. | NiagaraBakerOutputTexture2D.h |
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| FramesExportPathFormat | FString | When enabled each frame will be exported to the output path using the format extension. | NiagaraBakerOutputTexture2D.h |
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| FrameSize | FIntPoint | Size of each frame we generate. | NiagaraBakerOutputTexture2D.h |
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| SequenceFrameSize | FIntPoint | When either exporting or generating individual frames this is the size of the texture. | NiagaraBakerOutputTexture2D.h | |
| SourceBinding | FNiagaraBakerTextureSource | Source visualization we should capture, i.e. Scene Color, World Normal, etc | NiagaraBakerOutputTexture2D.h |
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| TextureAddressX | TEnumAsByte< enum TextureAddress > | After baking sets the texture address mode to use on the X axis. | NiagaraBakerOutputTexture2D.h |
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| TextureAddressY | TEnumAsByte< enum TextureAddress > | After baking sets the texture address mode to use on the Y axis. | NiagaraBakerOutputTexture2D.h |
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Functions
Public
Overridden from UNiagaraBakerOutput
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Equals
(
const UNiagaraBakerOutput& Other |
Used to determine if the bake is out of date or not. | NiagaraBakerOutputTexture2D.h | |
| Find any warnings about the output. | NiagaraBakerOutputTexture2D.h | ||
virtual FString MakeOutputName() |
Make an OutputName used when creating a new output | NiagaraBakerOutputTexture2D.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
NiagaraBakerOutputTexture2D.h | ||
virtual void PostInitProperties() |
NiagaraBakerOutputTexture2D.h |