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| Name | UNiagaraBakerOutputSparseVolumeTexture |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraBakerOutputSparseVolumeTexture.h |
| Include Path | #include "NiagaraBakerOutputSparseVolumeTexture.h" |
Syntax
UCLASS (Meta=(DisplayName="SparseVolume Texture Output"), MinimalAPI)
class UNiagaraBakerOutputSparseVolumeTexture : public UNiagaraBakerOutput
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNiagaraBakerOutput → UNiagaraBakerOutputSparseVolumeTexture
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNiagaraBakerOutputSparseVolumeTexture
(
const FObjectInitializer& Init |
NiagaraBakerOutputSparseVolumeTexture.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnableLoopedOutput | bool | Enable outputting a seamlessly blended looped SVT sequence | NiagaraBakerOutputSparseVolumeTexture.h |
|
| BlendDuration | float | Number of seconds to blend the output for | NiagaraBakerOutputSparseVolumeTexture.h |
|
| LoopedSparseVolumeTextureAssetPathFormat | FString | Path for the looped SVT | NiagaraBakerOutputSparseVolumeTexture.h |
|
| SourceBinding | FNiagaraBakerTextureSource | NiagaraBakerOutputSparseVolumeTexture.h |
|
|
| SparseVolumeTextureAssetPathFormat | FString | When enabled a volume atlas is created, the atlas is along X & Y not Z based on baker settings. | NiagaraBakerOutputSparseVolumeTexture.h |
|
| StartTime | float | Time in seconds to start the looped output from | NiagaraBakerOutputSparseVolumeTexture.h |
|
| VolumeWorldSpaceSizeBinding | FNiagaraParameterBinding | NiagaraBakerOutputSparseVolumeTexture.h |
|
Functions
Public
Overridden from UNiagaraBakerOutput
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Equals
(
const UNiagaraBakerOutput& Other |
Used to determine if the bake is out of date or not. | NiagaraBakerOutputSparseVolumeTexture.h | |
virtual FString MakeOutputName() |
Make an OutputName used when creating a new output | NiagaraBakerOutputSparseVolumeTexture.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
NiagaraBakerOutputSparseVolumeTexture.h |