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API > API/Plugins > API/Plugins/Niagara
| Name | FVolumeCacheData |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/VolumeCache.h |
| Include Path | #include "VolumeCache.h" |
Syntax
class FVolumeCacheData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVolumeCacheData() |
VolumeCache.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FVolumeCacheData() |
VolumeCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Fill3DTexture
(
int frame, |
VolumeCache.h | ||
bool Fill3DTexture_RenderThread
(
int frame, |
VolumeCache.h | ||
| VolumeCache.h | |||
FIntVector GetDenseResolution() |
VolumeCache.h | ||
void Init
(
FIntVector Resolution |
VolumeCache.h | ||
bool LoadFile
(
FString Path, |
VolumeCache.h | ||
bool LoadRange
(
FString Path, |
VolumeCache.h | ||
void UnloadAll() |
VolumeCache.h | ||
bool UnloadFile
(
int frame |
VolumeCache.h |