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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FVersionedNiagaraEmitterData
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category="Emitter",
Meta=(EditCondition="SimTarget == ENiagaraSimTarget::GPUComputeSim", DisplayName="Max GPU Particles Spawn per Frame", EditConditionHides))
int32 MaxGPUParticlesSpawnPerFrame
Remarks
An override on the max number of GPU particles we expect to spawn in a single frame. A value of 0 means it'll use fx.MaxNiagaraGPUParticlesSpawnPerFrame.