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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FVersionedNiagaraEmitterData
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category&61;"Emitter",
Meta&61;&40;EditCondition&61;"SimTarget &61;&61; ENiagaraSimTarget&58;&58;GPUComputeSim", DisplayName&61;"Max GPU Particles Spawn per Frame", EditConditionHides&41;&41;
int32 MaxGPUParticlesSpawnPerFrame
Remarks
An override on the max number of GPU particles we expect to spawn in a single frame. A value of 0 means it'll use fx.MaxNiagaraGPUParticlesSpawnPerFrame.