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Unreal Engine C++ API Reference > Plugins > Niagara > FSkinnedPositionAccessorHelper< TNDISkelMesh_SkinningModeInvalid >
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NDISkeletalMeshCommon.h |
Include | #include "NDISkeletalMeshCommon.h" |
void GetSkinnedTrianglePositions
&40;
FSkeletalMeshAccessorHelper & Accessor,
int32 Idx0,
int32 Idx1,
int32 Idx2,
FVector3f & OutPos0,
FVector3f & OutPos1,
FVector3f & OutPos2
&41;