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Unreal Engine C++ API Reference > Plugins > Niagara > FSkinnedPositionAccessorHelper< TNDISkelMesh_SkinningModeInvalid >
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NDISkeletalMeshCommon.h |
Include | #include "NDISkeletalMeshCommon.h" |
FVector3f GetSkinnedBonePreviousPosition
&40;
FSkeletalMeshAccessorHelper & Accessor,
int32 BoneIndex
&41;