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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FSkinnedPosition-
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NDISkeletalMeshCommon.h |
| Include | #include "NDISkeletalMeshCommon.h" |
FVector3f GetSkinnedBonePosition
(
FSkeletalMeshAccessorHelper & Accessor,
int32 BoneIndex
)
Remarks
The bone accessor functions are valid if a mesh is present, so don't stub them entirely.