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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FSkeletalMeshSkinningDataUsage
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraDataInterfaceSkeletalMesh.h | |||
FSkeletalMeshSkinningDataUsage
(
int32 InLODIndex, |
NiagaraDataInterfaceSkeletalMesh.h |
FSkeletalMeshSkinningDataUsage()
| Name | FSkeletalMeshSkinningDataUsage |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
FSkeletalMeshSkinningDataUsage()
FSkeletalMeshSkinningDataUsage(int32, bool, bool)
| Name | FSkeletalMeshSkinningDataUsage |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
FSkeletalMeshSkinningDataUsage
(
int32 InLODIndex,
bool bInUsesBoneMatrices,
bool bInUsesPreSkinnedVerts
)