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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FSkeletalMeshSkinningDataHandle
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraDataInterfaceSkeletalMesh.h | |||
FSkeletalMeshSkinningDataHandle
(
const FSkeletalMeshSkinningDataHandle& Other |
NiagaraDataInterfaceSkeletalMesh.h | ||
| NiagaraDataInterfaceSkeletalMesh.h | |||
FSkeletalMeshSkinningDataHandle
(
FSkeletalMeshSkinningDataUsage InUsage, |
NiagaraDataInterfaceSkeletalMesh.h |
FSkeletalMeshSkinningDataHandle()
| Name | FSkeletalMeshSkinningDataHandle |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceSkeletalMesh.cpp |
FSkeletalMeshSkinningDataHandle()
FSkeletalMeshSkinningDataHandle(const FSkeletalMeshSkinningDataHandle &)
| Name | FSkeletalMeshSkinningDataHandle |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
FSkeletalMeshSkinningDataHandle
(
const FSkeletalMeshSkinningDataHandle & Other
)
FSkeletalMeshSkinningDataHandle(FSkeletalMeshSkinningDataHandle &&)
| Name | FSkeletalMeshSkinningDataHandle |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceSkeletalMesh.cpp |
FSkeletalMeshSkinningDataHandle
(
FSkeletalMeshSkinningDataHandle && Other
)
FSkeletalMeshSkinningDataHandle(FSkeletalMeshSkinningDataUsage, const TSharedPtr< struct FSkeletalMeshSkinningData > &, bool)
| Name | FSkeletalMeshSkinningDataHandle |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceSkeletalMesh.cpp |
FSkeletalMeshSkinningDataHandle
(
FSkeletalMeshSkinningDataUsage InUsage,
const TSharedPtr < struct FSkeletalMeshSkinningData > & InSkinningData,
bool bNeedsDataImmediately
)