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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FSkeletalMeshSkinningData
| |
|
| Name |
FLODData |
| Type |
struct |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
Syntax
struct FLODData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| PreSkinnedVertsUsers |
int32 |
Number of users for pre skinned verts. |
NiagaraDataInterfaceSkeletalMesh.h |
|
| SkinnedCPUPositions |
TArray< FVector3f > |
CPU Skinned vertex positions. Double buffered to allow accurate velocity calculation. |
NiagaraDataInterfaceSkeletalMesh.h |
|
| SkinnedTangentBasis |
TArray< FVector3f > |
CPU Skinned tangent basis, where each vertex will map to TangentX + TangentZ |
NiagaraDataInterfaceSkeletalMesh.h |
|