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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FSkeletalMeshSkinningData
| Name | FLODData |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
Syntax
struct FLODData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreSkinnedVertsUsers | int32 | Number of users for pre skinned verts. | NiagaraDataInterfaceSkeletalMesh.h | |
| SkinnedCPUPositions | TArray< FVector3f > | CPU Skinned vertex positions. Double buffered to allow accurate velocity calculation. | NiagaraDataInterfaceSkeletalMesh.h | |
| SkinnedTangentBasis | TArray< FVector3f > | CPU Skinned tangent basis, where each vertex will map to TangentX + TangentZ | NiagaraDataInterfaceSkeletalMesh.h |