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Allows perfect area weighted sampling between different skeletal mesh Sampling regions.
| Name | FSkeletalMeshSamplingRegionAreaWeightedSampler |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
Syntax
struct FSkeletalMeshSamplingRegionAreaWeightedSampler : public FWeightedRandomSampler
Inheritance Hierarchy
- FWeightedRandomSampler → FSkeletalMeshSamplingRegionAreaWeightedSampler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletalMeshSamplingRegionAreaWeightedSampler() |
NiagaraDataInterfaceSkeletalMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetEntries() |
NiagaraDataInterfaceSkeletalMesh.h | ||
void Init
(
FNDISkeletalMesh_InstanceData* InOwner |
NiagaraDataInterfaceSkeletalMesh.h | ||
bool IsValid() |
NiagaraDataInterfaceSkeletalMesh.h |
Overridden from FWeightedRandomSampler
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetWeights
(
TArray< float >& OutWeights |
NiagaraDataInterfaceSkeletalMesh.h |