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This contains dynamic data created per frame from the DI. This should be in a proxy create by GT and accessible on RT. Right now we cannot follow a real Proxy pattern since Niagara does not prevent unloading of UI while RT data is still in use. See https://jira.it.epicgames.net/browse/UE-69336
| Name | FSkeletalMeshGpuDynamicBufferProxy |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
Syntax
class FSkeletalMeshGpuDynamicBufferProxy : public FRenderResource
Inheritance Hierarchy
- FRenderResource → FSkeletalMeshGpuDynamicBufferProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletalMeshGpuDynamicBufferProxy() |
NiagaraDataInterfaceSkeletalMesh.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSkeletalMeshGpuDynamicBufferProxy() |
NiagaraDataInterfaceSkeletalMesh.h |
Structs
| Name | Remarks |
|---|---|
| FSkeletalBuffer | Encapsulates a GPU read / CPU write buffer for bone data |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBoneGpuBufferValid | bool | NiagaraDataInterfaceSkeletalMesh.h | ||
| bPrevBoneGpuBufferValid | bool | NiagaraDataInterfaceSkeletalMesh.h | ||
| CurrentBoneBufferId | uint8 | NiagaraDataInterfaceSkeletalMesh.h | ||
| RWBufferBones | FSkeletalBuffer | NiagaraDataInterfaceSkeletalMesh.h | ||
| SamplingBoneCount | uint32 | NiagaraDataInterfaceSkeletalMesh.h | ||
| SamplingSocketCount | uint32 | NiagaraDataInterfaceSkeletalMesh.h | ||
| SectionBoneCount | uint32 | NiagaraDataInterfaceSkeletalMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool DoesBoneDataExist() |
NiagaraDataInterfaceSkeletalMesh.h | ||
int32 GetNumBones() |
NiagaraDataInterfaceSkeletalMesh.h | ||
FSkeletalBuffer & GetRWBufferBone() |
NiagaraDataInterfaceSkeletalMesh.h | ||
FSkeletalBuffer & GetRWBufferPrevBone() |
NiagaraDataInterfaceSkeletalMesh.h | ||
void Initialise
(
const FReferenceSkeleton& RefSkel, |
NiagaraDataInterfaceSkeletalMesh.h | ||
void NewFrame
(
const FNDISkeletalMesh_InstanceData* InstanceData, |
NiagaraDataInterfaceSkeletalMesh.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
NiagaraDataInterfaceSkeletalMesh.h | ||
virtual void ReleaseRHI() |
NiagaraDataInterfaceSkeletalMesh.h |