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Unreal Engine C++ API Reference > Plugins > Niagara
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NDISkeletalMeshCommon.h |
Include | #include "NDISkeletalMeshCommon.h" |
Syntax
struct FSkeletalMeshAccessorHelper
Variables
Type | Name | Description | |
---|---|---|---|
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USkeletalMeshComponent * | Comp | |
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const FRawStaticIndexBuffer16or32Interface * | IndexBuffer | |
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const FSkeletalMeshLODRenderData * | LODData | |
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USkeletalMesh * | Mesh | |
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TWeakObjectPtr< USkeletalMesh > | MeshSafe | |
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const FSkeletalMeshSamplingRegion * | SamplingRegion | |
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const FSkeletalMeshSamplingRegionBuiltData * | SamplingRegionBuiltData | |
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FSkeletalMeshSkinningData * | SkinningData | |
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const FSkinWeightVertexBuffer * | SkinWeightBuffer | |
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FSkeletalMeshSkinningDataUsage | Usage |
Constructors
Type | Name | Description | |
---|---|---|---|
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
---|---|---|---|
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bool | ||
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void | Init
(
const FNDISkeletalMesh_InstanceData* InstData |
|
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void | Init
(
const FNDISkeletalMesh_InstanceData* InstData |
|
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void | Init
(
const FNDISkeletalMesh_InstanceData* InstData |
|
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void | Init
(
const FNDISkeletalMesh_InstanceData* InstData |
|
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void | Init
(
const FNDISkeletalMesh_InstanceData* InstData |
|
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bool |
Operators
Type | Name | Description | |
---|---|---|---|
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FSkeletalMeshAccessorHelper | operator=
(
const FSkeletalMeshAccessorHelper& |
|
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FSkeletalMeshAccessorHelper |