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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FNiagaraWorldManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ShouldPreCull
(
UNiagaraSystem* System, |
Should we cull an instance of this system at the passed location before it's even been spawned? | NiagaraWorldManager.h | |
bool ShouldPreCull
(
UNiagaraSystem* System, |
NiagaraWorldManager.h |
ShouldPreCull(UNiagaraSystem , UNiagaraComponent )
Description
Should we cull an instance of this system at the passed location before it's even been spawned?
| Name | ShouldPreCull |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraWorldManager.h |
| Include Path | #include "NiagaraWorldManager.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraWorldManager.cpp |
bool ShouldPreCull
(
UNiagaraSystem * System,
UNiagaraComponent * Component
)
ShouldPreCull(UNiagaraSystem *, FVector)
| Name | ShouldPreCull |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraWorldManager.h |
| Include Path | #include "NiagaraWorldManager.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraWorldManager.cpp |
bool ShouldPreCull
(
UNiagaraSystem * System,
FVector Location
)