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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Are we able to use the GPU for sorting? | NiagaraCommon.h | ||
bool FNiagaraUtilities::AllowGPUSorting
(
EShaderPlatform ShaderPlatform |
NiagaraCommon.h |
FNiagaraUtilities::AllowGPUSorting()
Description
Are we able to use the GPU for sorting?
| Name | FNiagaraUtilities::AllowGPUSorting |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
| Include Path | #include "NiagaraCommon.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraCommon.cpp |
namespace FNiagaraUtilities
{
bool FNiagaraUtilities::AllowGPUSorting()
}
FNiagaraUtilities::AllowGPUSorting(EShaderPlatform)
| Name | FNiagaraUtilities::AllowGPUSorting |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
| Include Path | #include "NiagaraCommon.h" |
namespace FNiagaraUtilities
{
bool FNiagaraUtilities::AllowGPUSorting
(
EShaderPlatform ShaderPlatform
)
}