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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Are we able to use the GPU for culling? | NiagaraCommon.h | ||
bool FNiagaraUtilities::AllowGPUCulling
(
EShaderPlatform ShaderPlatform |
NiagaraCommon.h |
FNiagaraUtilities::AllowGPUCulling()
Description
Are we able to use the GPU for culling?
| Name | FNiagaraUtilities::AllowGPUCulling |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
| Include Path | #include "NiagaraCommon.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraCommon.cpp |
namespace FNiagaraUtilities
{
bool FNiagaraUtilities::AllowGPUCulling()
}
FNiagaraUtilities::AllowGPUCulling(EShaderPlatform)
| Name | FNiagaraUtilities::AllowGPUCulling |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
| Include Path | #include "NiagaraCommon.h" |
namespace FNiagaraUtilities
{
bool FNiagaraUtilities::AllowGPUCulling
(
EShaderPlatform ShaderPlatform
)
}