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Scalability settings for Niagara Systems for a particular platform set (unless overridden).
| Name | FNiagaraSystemVisibilityCullingSettings |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraEffectType.h |
| Include Path | #include "NiagaraEffectType.h" |
Syntax
USTRUCT ()
struct FNiagaraSystemVisibilityCullingSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraSystemVisibilityCullingSettings() |
NiagaraEffectType.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowPreCullingByViewFrustum | uint32 | If true and bCullByViewFrustum is enabled, we allow view frustum checks in pre-culling. | NiagaraEffectType.h |
|
| bCullByViewFrustum | uint32 | Controls whether view frustum culling is enabled. | NiagaraEffectType.h |
|
| bCullWhenNotRendered | uint32 | Controls whether we cull when not rendered. | NiagaraEffectType.h |
|
| MaxTimeOutsideViewFrustum | float | Effects will be culled if they go longer than this time outside the view frustum. | NiagaraEffectType.h |
|
| MaxTimeWithoutRender | float | Effects will be culled if they go longer than this time without being rendered. | NiagaraEffectType.h |
|