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Unreal Engine C++ API Reference > Plugins > Niagara > FNiagaraSystemUpdateContext > FNiagaraSystemUpdateContext
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
Include | #include "NiagaraCommon.h" |
FNiagaraSystemUpdateContext
&40;
const FVersionedNiagaraEmitter & Emitter,
bool bReInit,
bool bInDestroyOnAdd,
bool bInOnlyActive,
bool bInDestroySystemSim
&41;