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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FNiagaraSystemUpdateContext
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
NiagaraCommon.h |
|
|
|
NiagaraCommon.h |
|
FNiagaraSystemUpdateContext
(
AddableType&& Addable,
bool bReInit,
bool bInDestroyOnAdd,
bool bInOnlyActive,
bool bInDestroySystemSim
)
|
|
NiagaraCommon.h |
|
FNiagaraSystemUpdateContext()
| |
|
| Name |
FNiagaraSystemUpdateContext |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
| Include Path |
#include "NiagaraCommon.h" |
FNiagaraSystemUpdateContext()
FNiagaraSystemUpdateContext(FNiagaraSystemUpdateContext &)
| |
|
| Name |
FNiagaraSystemUpdateContext |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
| Include Path |
#include "NiagaraCommon.h" |
FNiagaraSystemUpdateContext
(
FNiagaraSystemUpdateContext & Other
)
FNiagaraSystemUpdateContext(AddableType &&, bool, bool, bool, bool)
| |
|
| Name |
FNiagaraSystemUpdateContext |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
| Include Path |
#include "NiagaraCommon.h" |
template<typename AddableType>
FNiagaraSystemUpdateContext
(
AddableType && Addable,
bool bReInit,
bool bInDestroyOnAdd,
bool bInOnlyActive,
bool bInDestroySystemSim
)