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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FNiagaraSystemUpdateContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraCommon.h | |||
| NiagaraCommon.h | |||
FNiagaraSystemUpdateContext
(
AddableType&& Addable, |
NiagaraCommon.h |
FNiagaraSystemUpdateContext()
| Name | FNiagaraSystemUpdateContext |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
| Include Path | #include "NiagaraCommon.h" |
FNiagaraSystemUpdateContext()
FNiagaraSystemUpdateContext(FNiagaraSystemUpdateContext &)
| Name | FNiagaraSystemUpdateContext |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
| Include Path | #include "NiagaraCommon.h" |
FNiagaraSystemUpdateContext
(
FNiagaraSystemUpdateContext & Other
)
FNiagaraSystemUpdateContext(AddableType &&, bool, bool, bool, bool)
| Name | FNiagaraSystemUpdateContext |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
| Include Path | #include "NiagaraCommon.h" |
template<typename AddableType>
FNiagaraSystemUpdateContext
(
AddableType && Addable,
bool bReInit,
bool bInDestroyOnAdd,
bool bInOnlyActive,
bool bInDestroySystemSim
)