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Message sent from the debugger to a client to request a sim cache capture for a particular component.
| Name | FNiagaraSystemSimCacheCaptureRequest |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDebuggerCommon.h |
| Include Path | #include "NiagaraDebuggerCommon.h" |
Syntax
USTRUCT ()
struct FNiagaraSystemSimCacheCaptureRequest
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CaptureDelayFrames | uint32 | How many frames to delay capture. | NiagaraDebuggerCommon.h |
|
| CaptureFrames | uint32 | How many frames to capture. | NiagaraDebuggerCommon.h |
|
| ComponentName | FName | Name of the component we're going to capture. | NiagaraDebuggerCommon.h |
|