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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FNiagaraSystemRenderData
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSystemRenderData.h |
| Include | #include "NiagaraSystemRenderData.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraSystemRenderData.cpp |
void Destroy_RenderThread()
Remarks
This must be called on the RenderThread before destruction to properly clean up resources without data race issues (i.e. from a scene proxy's destructor)