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Unreal Engine C++ API Reference > Plugins > Niagara > FNiagaraSystemInstance
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSystemInstance.h |
Include | #include "NiagaraSystemInstance.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraSystemInstance.cpp |
void Tick_Concurrent
&40;
bool bEnqueueGPUTickIfNeeded
&41;
Remarks
Secondary phase of the system instance tick that can be executed on any thread.