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Data controlling the spawning of particles
| Name | FNiagaraSpawnInfo |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraTypes.h |
| Include Path | #include "NiagaraTypes.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Spawn Info", NiagaraClearEachFrame="true"))
struct FNiagaraSpawnInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraTypes.h | |||
FNiagaraSpawnInfo
(
int32 InCount, |
NiagaraTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Count | int32 | How many particles to spawn. | NiagaraTypes.h |
|
| InterpStartDt | float | The sub frame delta time at which to spawn the first particle. | NiagaraTypes.h |
|
| IntervalDt | float | The sub frame delta time between each particle. | NiagaraTypes.h |
|
| SpawnGroup | int32 | An integer used to identify this spawn info. | NiagaraTypes.h |
|