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Unreal Engine C++ API Reference > Plugins > Niagara
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraTypes.h |
Include | #include "NiagaraTypes.h" |
Syntax
USTRUCT&40;BlueprintType, Meta&61;&40;DisplayName&61;"Spawn Info", NiagaraClearEachFrame&61;"true"&41;&41;
struct FNiagaraSpawnInfo
Remarks
Data controlling the spawning of particles
Variables
Type | Name | Description | |
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int32 | Count | How many particles to spawn. |
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float | InterpStartDt | The sub frame delta time at which to spawn the first particle. |
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float | IntervalDt | The sub frame delta time between each particle. |
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int32 | SpawnGroup | An integer used to identify this spawn info. |
Constructors
Type | Name | Description | |
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FNiagaraSpawnInfo
(
int32 InCount, |