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Unreal Engine C++ API Reference > Plugins > Niagara > FNiagaraSceneProxy
- FPrimitiveSceneProxy::GatherSimpleLights()
- FNiagaraSceneProxy::GatherSimpleLights()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSceneProxy.h |
Include | #include "NiagaraSceneProxy.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp |
virtual void GatherSimpleLights
&40;
const FSceneViewFamily & ViewFamily,
FSimpleLightArray & OutParticleLights
&41; const
Remarks
Callback from the renderer to gather simple lights that this proxy wants renderered.