Navigation
API > API/Plugins > API/Plugins/Niagara
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRibbonRendererProperties.h |
Include | #include "NiagaraRibbonRendererProperties.h" |
Syntax
USTRUCT&40;&41;
struct FNiagaraRibbonUVSettings
Remarks
Defines settings for UV behavior for a UV channel on ribbons.
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
uint8: 1 | bEnablePerParticleUOverride | Enables overriding the U component with values read from the particles. |
![]() ![]() ![]() |
uint8: 1 | bEnablePerParticleVRangeOverride | Enables overriding the range of the V component with values read from the particles. |
![]() ![]() ![]() |
ENiagaraRibbonUVDistributionMode | DistributionMode | Specifies how ribbon UVs are distributed along the length of a ribbon. |
![]() ![]() ![]() |
ENiagaraRibbonUVEdgeMode | LeadingEdgeMode | Specifies how UVs transition into life at the leading edge of the ribbon. |
![]() ![]() ![]() |
FVector2D | Offset | Specifies an additional offset which is applied to the UV range |
![]() ![]() ![]() |
FVector2D | Scale | Specifies an additional scaler which is applied to the UV range. |
![]() ![]() ![]() |
float | TilingLength | Specifies the length in world units to use when tiling UVs across the ribbon when using one of the tiled distribution modes. |
![]() ![]() ![]() |
ENiagaraRibbonUVEdgeMode | TrailingEdgeMode | Specifies how UVs transition out of life at the trailing edge of the ribbon. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |