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uint8: 1 |
bEnablePerParticleUOverride |
Enables overriding the U component with values read from the particles. |
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uint8: 1 |
bEnablePerParticleVRangeOverride |
Enables overriding the range of the V component with values read from the particles. |
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ENiagaraRibbonUVDistributionMode |
DistributionMode |
Specifies how ribbon UVs are distributed along the length of a ribbon. |
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ENiagaraRibbonUVEdgeMode |
LeadingEdgeMode |
Specifies how UVs transition into life at the leading edge of the ribbon. |
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FVector2D |
Offset |
Specifies an additional offset which is applied to the UV range |
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FVector2D |
Scale |
Specifies an additional scaler which is applied to the UV range. |
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float |
TilingLength |
Specifies the length in world units to use when tiling UVs across the ribbon when using one of the tiled distribution modes. |
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ENiagaraRibbonUVEdgeMode |
TrailingEdgeMode |
Specifies how UVs transition out of life at the trailing edge of the ribbon. |