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Defines settings for UV behavior for a UV channel on ribbons.
| Name | FNiagaraRibbonUVSettings |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRibbonRendererProperties.h |
| Include Path | #include "NiagaraRibbonRendererProperties.h" |
Syntax
USTRUCT ()
struct FNiagaraRibbonUVSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraRibbonUVSettings() |
NiagaraRibbonRendererProperties.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEnablePerParticleUOverride | uint8 | Enables overriding the U component with values read from the particles. | NiagaraRibbonRendererProperties.h |
|
| bEnablePerParticleVRangeOverride | uint8 | Enables overriding the range of the V component with values read from the particles. | NiagaraRibbonRendererProperties.h |
|
| DistributionMode | ENiagaraRibbonUVDistributionMode | Specifies how ribbon UVs are distributed along the length of a ribbon. | NiagaraRibbonRendererProperties.h |
|
| LeadingEdgeMode | ENiagaraRibbonUVEdgeMode | Specifies how UVs transition into life at the leading edge of the ribbon. | NiagaraRibbonRendererProperties.h |
|
| Offset | FVector2D | Specifies an additional offset which is applied to the UV range | NiagaraRibbonRendererProperties.h |
|
| Scale | FVector2D | Specifies an additional scaler which is applied to the UV range. | NiagaraRibbonRendererProperties.h |
|
| TilingLength | float | Specifies the length in world units to use when tiling UVs across the ribbon when using one of the tiled distribution modes. | NiagaraRibbonRendererProperties.h |
|
| TrailingEdgeMode | ENiagaraRibbonUVEdgeMode | Specifies how UVs transition out of life at the trailing edge of the ribbon. | NiagaraRibbonRendererProperties.h |
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