Navigation
API > API/Plugins > API/Plugins/Niagara
| |
|
| Name |
FNiagaraRibbonShapeGeometryData |
| Type |
struct |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererRibbons.h |
| Include Path |
#include "NiagaraRendererRibbons.h" |
Syntax
struct FNiagaraRibbonShapeGeometryData
Structs
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bDisableBackfaceCulling |
bool |
|
NiagaraRendererRibbons.h |
|
| BitMaskForShape |
int32 |
|
NiagaraRendererRibbons.h |
|
| BitsNeededForShape |
int32 |
|
NiagaraRendererRibbons.h |
|
| bShouldFlipNormalToView |
bool |
|
NiagaraRendererRibbons.h |
|
| NumVerticesInSlice |
int32 |
|
NiagaraRendererRibbons.h |
|
| Shape |
ENiagaraRibbonShapeMode |
|
NiagaraRendererRibbons.h |
|
| SliceTriangleToVertexIds |
TArray< uint32, TInlineAllocator< 32 > > |
This sets up the first and next vertex for each pair of triangles in the slice. |
NiagaraRendererRibbons.h |
|
| SliceTriangleToVertexIdsBuffer |
FReadBuffer |
|
NiagaraRendererRibbons.h |
|
| SliceVertexData |
TArray< FVertex > |
|
NiagaraRendererRibbons.h |
|
| SliceVertexDataBuffer |
FReadBuffer |
|
NiagaraRendererRibbons.h |
|
| TrianglesPerSegment |
int32 |
|
NiagaraRendererRibbons.h |
|