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| Name | FNiagaraRibbonShapeGeometryData |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererRibbons.h |
| Include Path | #include "NiagaraRendererRibbons.h" |
Syntax
struct FNiagaraRibbonShapeGeometryData
Structs
| Name | Remarks |
|---|---|
| FVertex |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDisableBackfaceCulling | bool | NiagaraRendererRibbons.h | ||
| BitMaskForShape | int32 | NiagaraRendererRibbons.h | ||
| BitsNeededForShape | int32 | NiagaraRendererRibbons.h | ||
| bShouldFlipNormalToView | bool | NiagaraRendererRibbons.h | ||
| NumVerticesInSlice | int32 | NiagaraRendererRibbons.h | ||
| Shape | ENiagaraRibbonShapeMode | NiagaraRendererRibbons.h | ||
| SliceTriangleToVertexIds | TArray< uint32, TInlineAllocator< 32 > > | This sets up the first and next vertex for each pair of triangles in the slice. | NiagaraRendererRibbons.h | |
| SliceTriangleToVertexIdsBuffer | FReadBuffer | NiagaraRendererRibbons.h | ||
| SliceVertexData | TArray< FVertex > | NiagaraRendererRibbons.h | ||
| SliceVertexDataBuffer | FReadBuffer | NiagaraRendererRibbons.h | ||
| TrianglesPerSegment | int32 | NiagaraRendererRibbons.h |